const runtime.timerZombie

23 uses

	runtime (current package)
		time.go#L172: 	timerZombie
		time.go#L248: 	if t.state&timerZombie != 0 {
		time.go#L250: 		t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L437: 		if t.state&timerZombie == 0 {
		time.go#L438: 			t.state |= timerZombie
		time.go#L530: 		if t.state&timerZombie != 0 {
		time.go#L534: 			t.state &^= timerZombie
		time.go#L678: 		if t := ts.heap[n-1].timer; t.astate.Load()&timerZombie != 0 {
		time.go#L680: 			if t.state&timerZombie != 0 {
		time.go#L681: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L696: 		if t.astate.Load()&(timerModified|timerZombie) == 0 {
		time.go#L726: 			if t.state&timerZombie != 0 {
		time.go#L727: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L826: 		if t.astate.Load()&(timerModified|timerZombie) == 0 {
		time.go#L836: 		case t.state&timerZombie != 0:
		time.go#L838: 			t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L973: 	if t.astate.Load()&(timerModified|timerZombie) == 0 && tw.when > now {
		time.go#L1022: 	if t.state&(timerModified|timerZombie) != 0 {
		time.go#L1045: 			t.state |= timerZombie
		time.go#L1337: 	if t.state&timerHeaped != 0 && t.state&timerZombie != 0 && t.when > 0 {
		time.go#L1338: 		t.state &^= timerZombie
		time.go#L1369: 	if t.blocked == 0 && t.state&timerHeaped != 0 && t.state&timerZombie == 0 {
		time.go#L1373: 		t.state |= timerZombie